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ABOUT

I'm Danny, a Game Designer based in Glasgow, Scotland.

In 2018 I graduated from Glasgow Caledonian University with a First-class BSc (Hons) in Computer Games (Design).

Since then I've been producing my own work while pursuing a career in the larger industry.

I primarily work in Unreal which I've been using since 2016 and my work typically focuses on single-player first-person exploration.

Resume / Contact

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WORK

Infinite Flight

A first-person exploration game where you have infinite flight. Made for the MinnHax 2023 Game Jam. The theme of the jam was "The Sky's The Limit". Available on itch.io.

You can watch MinnMax play the game here and listen to me talk about the game here.

Engine: Unreal Engine 5

Team Size: 1

Duration: 1 Month

Game Design, Level Design, Scripting, Art, and Sound Design by me.

 

Power Core

A first-person exploration puzzle game where you gather power cores to unlock parts of the level and progress. A personal project that asks the player to internalise the layout of a level.

Engine: Unreal Engine 5

Team Size: 1

Duration: 1 Week

Game Design, Level Design, and Scripting by me.

Sanctum

Escape into a screen and interplay between worlds in this first-person exploration/puzzle game. Made for the 2023 GMTK Game Jam. The theme of the jam was "Roles Reversed". Available on itch.io.

Engine: Unreal Engine 5

Team Size: 2

Duration: 48 Hours

Game Design, Level Design, and Scripting by me.

Song Engine

A first-person audio puzzle game where you must repair a machine known as The Song Engine. Made for the 2020 Global Game Jam. The theme of the jam was "Repair".

 

Further developed for the 2020 SGDA Game Jam Play Party in Glasgow.

Available on itch.io.

Engine: Unreal Engine 4

Team Size: 2

Duration: 48 Hours -> 2 Weeks

Game Design, Level Design, and Scripting by me.

Haywire Hellfire

Pilot a spiralling ship in this top-down arcade shooter inspired by Super Hot and Super Arc Light. Made for the 2020 GMTK Game Jam. The theme of the jam was "Out of Control". Available on itch.io.

Engine: Unreal Engine 4

Team Size: 2

Duration: 48 Hours

Game Design, Level Design, and Scripting by me.

Opportunity

A first-person sniper game where you have one attempt to assassinate the target. Made for the 2019 GMTK Game Jam. The theme of the jam was "Only One". Available on itch.io.

Engine: Unreal Engine 4

Team Size: 2

Duration: 48 Hours

Game Design, Level Design, and Scripting by me.

Beam Bypass

A top-down stealth puzzle game where you must reconfigure lasers to proceed undetected. Made for the Extra Credits Game Jam #4. The theme of the jam was "Connect". Available on itch.io.

Engine: Unreal Engine 4

Team Size: 2

Duration: 5 Days

Game Design, Level Design, and Scripting by me.

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